Jest 40 rodzajów jednostek w Castle of Heroes.Każda z 4 ras posiada 10 unikalnych jednostek. Ta strona porównuje każdą z 10 jednostek wszystkich ras.
Nieumarli[]
popoprawiam sam ok ?
aby wymienić należy mieć jednostki nazamku
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jak brązowo wypełniać
Tier 2[]
Unit | Race | Attack Type | HP | ATK | DEF | SPD | Load | Cost | Time |
---|---|---|---|---|---|---|---|---|---|
Scout | Human | Melee | 10 | 5 | 5 | 50 | 5 | 153 | 02:40 |
Elf Scout | Elf | Melee | 10 | 5 | 5 | 50 | 5 | 153 | 02:40 |
Wolfrider | Orc | Melee | 10 | 5 | 5 | 50 | 5 | 153 | 02:40 |
Phantom | Undead | Melee | 10 | 5 | 5 | 50 | 5 | 153 | 02:40 |
Tier 3[]
Note: Green best Melee, Blue best Ranged
Unit | Race | Attack Type | HP | ATK | DEF | SPD | Load | Cost | Time |
---|---|---|---|---|---|---|---|---|---|
Archer | Human | Ranged | 45 | 18 | 16 | 4.89 | 38 | 250 | 04:00 |
Dwarf Warrior | Elf | Melee | 64 | 26 | 24 | 4.67 | 150 | 276 | 04:00 |
Axe Thrower | Orc | Ranged | 48 | 20 | 14 | 5.11 | 34 | 267 | 04:11 |
Zombie | Undead | Melee | 61 | 24 | 21 | 4.44 | 100 | 248 | 04:00 |
Tier 4[]
Unit | Race | Attack Type | HP | ATK | DEF | SPD | Load | Cost | Time |
---|---|---|---|---|---|---|---|---|---|
Armed Soldier | Human | Melee | 81 | 36 | 27 | 5.33 | 150 | 394 | 06:40 |
Elf Archer | Elf | Ranged | 62 | 28 | 22 | 5.89 | 52 | 439 | 07:20 |
Direwolf | Orc | Melee | 78 | 38 | 28 | 7.5 | 150 | 428 | 06:50 |
Specter | Undead | Melee | 78 | 33 | 24 | 7 | 60 | 359 | 06:00 |
Tier 5[]
Unit | Race | Attack Type | HP | ATK | DEF | SPD | Load | Cost | Time |
---|---|---|---|---|---|---|---|---|---|
Gryphon | Human | Melee | 120 | 42 | 32 | 6.56 | 64 | 556 | 10:00 |
Pegasus Warrior | Elf | Melee | 120 | 40 | 32 | 7 | 64 | 544 | 10:00 |
Ogre | Orc | Melee | 130 | 40 | 28 | 6 | 72 | 553 | 10:00 |
Vampire | Undead | Melee | 128 | 42 | 32 | 6.67 | 60 | 581 | 10:32 |
Tier 6[]
Note: Green best Melee, Blue best Ranged
Unit | Race | Attack Type | HP | ATK | DEF | SPD | Load | Cost | Time |
---|---|---|---|---|---|---|---|---|---|
Monk | Human | Ranged | 115 | 42 | 33 | 7 | 62 | 811 | 13:20 |
Dryad | Elf | Melee | 142 | 51 | 45 | 6.44 | 70 | 743 | 12:20 |
Harpy | Orc | Melee | 140 | 51 | 44 | 7.56 | 80 | 734 | 12:06 |
Lich | Undead | Ranged | 120 | 42 | 35 | 7 | 66 | 840 | 13:48 |
Tier 7[]
Unit | Race | Attack Type | HP | ATK | DEF | SPD | Load | Cost | Time |
---|---|---|---|---|---|---|---|---|---|
Elite Knight | Human | Melee | 180 | 70 | 56 | 7.4 | 84 | 1125 | 16:40 |
Unicorn | Elf | Melee | 174 | 67 | 54 | 7.3 | 84 | 1061 | 15:40 |
Thunderbird | Orc | Melee | 179 | 70 | 54 | 7.6 | 84 | 1109 | 16:28 |
Ghost Knight | Undead | Melee | 185 | 72 | 61 | 7.5 | 90 | 1189 | 17:32 |
Tier 8[]
Unit | Race | Attack Type | HP | ATK | DEF | SPD | Load | Cost | Time |
---|---|---|---|---|---|---|---|---|---|
Priest | Human | Ranged | 175 | 72 | 60 | 7.2 | 70 | 1500 | 21:20 |
Elf Hunter | Elf | Ranged | 190 | 76 | 60 | 7.2 | 68 | 1625 | 23:00 |
Cyclop | Orc | Ranged | 195 | 74 | 54 | 7.2 | 92 | 1572 | 22:24 |
Lich King | Undead | Ranged | 180 | 76 | 58 | 7.2 | 68 | 1570 | 22:20 |
Tier 9[]
Unit | Race | Attack Type | HP | ATK | DEF | SPD | Load | Cost | Time |
---|---|---|---|---|---|---|---|---|---|
Angel | Human | Melee | 400 | 128 | 114 | 8.88 | 90 | 3127 | 40:00 |
Green Dragon | Elf | Melee | 394 | 124 | 109 | 8.78 | 90 | 3000 | 38:00 |
Colossus | Orc | Melee | 390 | 118 | 109 | 8.44 | 96 | 2875 | 36:40 |
Bone Dragon | Undead | Melee | 388 | 113 | 104 | 8.56 | 92 | 2698 | 35:00 |
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Battlements[]
Every castle can have 2 battlements, one upper battlement and one lower battlement. Battlements are revived after each battle. Although Battlements are technically buildings, they act as ranged units. Each race's battlements have the same base stats, however, the price to upgrade each race's battlement is different.
Level | HP | ATK | DEF | SPD |
---|---|---|---|---|
1 | 410 | 100 | 160 | 100 |
2 | 820 | 200 | 320 | 100 |
3 | 1230 | 300 | 480 | 100 |
4 | 1640 | 400 | 640 | 100 |
5 | 2050 | 500 | 800 | 100 |
6 | 2460 | 600 | 960 | 100 |
7 | 2870 | 700 | 1120 | 100 |
8 | 3280 | 800 | 1280 | 100 |
9 | 3690 | 900 | 1440 | 100 |
10 | 4100 | 1000 | 1600 | 100 |
Explanations[]
Load is the amount of resources a unit can carry represented in gold equivalent. The total load value of the entire force is used to determine how many resources a hero can transport between castles and the maximum amount of resources that a hero can plunder from an enemy castle. Szablon:Example Skeletons have a load of 30. A Hero's army consisting of 10 Skeletons can carry 300 Gold or 60 (Ore or Lumber) or 30 (Crystal or Sulfur). Szablon:Example/end
Cost is the gold equivalent cost required to produce the unit. Cost = Gold + (Lumber + Ore) * 5 + (Crystal + Sulfur) * 10. Cost is the same as unit value, which is used to calculate the power of an army. Heroes have a limited amount of unit space that increases as the hero's level rises. Cost may be modified by leveling the Manufacturing spell, though unit value remains unchanged.